This was the perfect opportunity for us to bring World of Tanks to mobile." Recent technological advances in mobile game development had improved mobile hardware productivity, internet connection speed and opened doors for midcore gaming on mobile. "Taking our signature gameplay to mobile was the logical next step. Taking our signature gameplay to mobile was the logical next step. "The first step was World of Tanks: Xbox 360 Edition, which introduced the team-based tank PvP combat to console gamers. "Once we saw how successful the game had become, we decided to bring the experience to other platforms.īlitz is a full-featured if scaled down version of the PC MMOG megahit "With World of Tanks, Wargaming has created a new niche in the MMO market," says Yudo. Before joining Wargaming, DAVA CONSULTING’s apps amassed an install base of over 10 million. The team was an independent mobile app developer and released their first app in 2008. The development team behind Blitz joined Wargaming in 2011, having previously been known as DAVA CONSULTING. After working on World of Warplanes as producer, Yudo was the perfect candidate to fill the producer role on Blitz. In the early days of World of Tanks, Yudo oversaw the establishment of the company’s community department. Wargaming, the studio behind the hit, now wants to see if it can duplicate that PC success on mobile, with World of Tanks Blitz.Ī few other studios have tried to put their own version of World of Tanks on iOS, but no other studio has the tank-based experience of Wargaming.ĭmitry Yudo joined Wargaming in 2010 and has worked on several projects since. It's a title that proves that anything, even tanks, can gain a huge following if your game is super high quality, ultra competitive and has no barriers to entry. World of Tanks is a poster child for the free-to-play model.
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